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Baguettin' Over It!

A physics-based platformer that challenges players with various bread-centric obstacles and ideas. I did the majority of the design, art and programming.

 

My biggest achievements were the modular breakable bread system, and the multi-phase boss battle. It was created during university as part of Introduction to Game Design, and won Best Student Game (Introduction to Game Design) at UTS's 2021 Games Showcase.

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